前提:
IOCP的整体编程模型跟上面的纯重叠io 非常类似. 纯重叠io使用OVERLAPPED + APC函数完成.
这种模型的缺点是必须让调用apc函数进入alterable状态. 而IOCP解决了这个问题.IOCP让我们自己创建一些线程,
然后调用GetQueuedCompletionStatus 来告诉我们某个io操作完成, 就像是在另一个线程中执行了APC函数一样;
使用IOCP 的时候,一般情况下需要自己创建额外的线程,用于等待结果完成(GetQueuedCompletionStatus)
使用到的函数:
CreateIoCompletionPort : 创建/ 关联一个完成端口 .
第3个参数是一个自定义数据, 第4个是最多N个线程可被调用;
注意与其关联的HANDLE 必须要有OVERLAPPED属性的
//创建一个完成端口HANDLE hComp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0) //关联到完成端口. 第3个参数是一个自定义数据//在GetQueuedCompletionStatus将携带这些数据返回. 这个自定义数据将一直与此套接字绑定在了一起CreateIoCompletionPort((HANDLE)client_socket, hComp, (DWORD)pSockData, 0);
GetQueuedCompletionStatus :一旦类似WSARecv / WSASend 完成后 . 用此函数获取结果,就想APC函数一样,一旦完成io操作就调用. 此函数一般情况都在某一个线程中使用.注意一旦在某个线程中调用了此函数,这意味着,
该线程就像被指派给了IOCP一样,供IOCP使用. 总之这个行为就想APC函数在另一个线程被调用了;
关于解除关联: 一旦一个套接字关闭了 , closehandle /closesocket. 就将从IOCP的设备句柄列表中解除关联了
关于线程:
CreateIoCompletionPort 最后一个参数用于指定IOCP最多执行N个线程(如果是0 则使用默认CPU的核数). 但一般情况下,我会预留一些额外的线程.比如
我的CPU是4核即IOCP最多可使用 4个线程 , 不过一般情况下会创建 8 个线程,给IOCP预留 额外4个线程 . 原因是如果IOCP
有5个任务已经完成, 最多只有4个线程被唤醒. 如果其中某个线程调用了WaitForSingleObject 之类的函数 ,此时IOCP将唤醒额外的线程来处理第5个任务;
先补充一下. 对于WSARecv / WSASend 的OVERLAPPED操作,简称为投递操作.意思是让操作系统去干活,至于什么时候干完.
GetQueuedCompletionStatus 会通知你(即返回) . 因此因此, 需要注意, 这些参数像WSABUF 和 OVERLAPPED 一定要 new / malloc在堆中;
代码中都有注释: 另代码中有很多返回都没判断.这个例子仅仅解释如何编写IOCP
#include "stdafx.h"#include#include "../utils.h" //包含了一些宏和一些打印错误信息的函数. #define BUFFSIZE 8192#define Read 0#define Write 1 //自定义数据 . 注意 结构的地址 与 第一个成员的地址相同struct IOData{ WSAOVERLAPPED overlapped; //每个io操作都需要独立的一个overlapped WSABUF wsabuf; //读写各一份 int rw_mode; //判断读写操作 char * buf; //真正存放数据的地方, 需要初始化}; //自定义数据.保存客户套接字和地址struct SocketData{ SOCKET hClientSocket; //客户端套接字 SOCKADDR_IN clientAddr; IOData * pRead; //2个指针,只是为了在线程中方便使用添加的 IOData * pWrite;}; //用于交换2个bufint swapBuf(WSABUF * a, WSABUF * b){ BOOL ret = FALSE; if (a && b){ char * buf = a->buf; a->buf = b->buf; b->buf = buf; ret = TRUE; } return ret;} //释放内存,解除关联void freeMem(SocketData * pSockData){ closesocket(pSockData->hClientSocket); free(pSockData->pRead->buf); free(pSockData->pWrite->buf); free(pSockData->pWrite); free(pSockData->pRead); free(pSockData);} unsigned int WINAPI completeRoutine(void * param){ //完成端口 HANDLE hCom = (HANDLE)param; SocketData * pSockData = NULL; IOData * pIOData = NULL; DWORD flags = 0, bytes = 0; BOOL ret = 0; SOCKET hClientSocket = NULL; printf("tid:%ld start!\n", GetCurrentThreadId()); while (1) { flags = 0; //直到有任务完成即返回 ret = GetQueuedCompletionStatus(hCom, &bytes, (PULONG_PTR)&pSockData, (LPOVERLAPPED * )&pIOData, INFINITE); printf("GetQueuedCompletionStatus : %d , diy key : %p , pIOData:%p,mode:%d\n", ret, pSockData, pIOData,pIOData->rw_mode); //如果成功了 if (ret) { hClientSocket = pSockData->hClientSocket; //如果是WSARecv的 if (Read == pIOData->rw_mode) { printf("READ - > bytesRecved:%ld, high:%ld\n", bytes, pIOData->overlapped.InternalHigh); //对端关闭 if (0 == bytes) { printf("peer closed\n"); freeMem(pSockData); //释放内存 continue; } //测试数据 pSockData->pRead->buf[bytes] = 0; printf("Read buf:%s\n", pSockData->pRead->buf); //交换指针, 把recv的buf 给 write的buf; //把write的buf交换给recv . 如果并发量不大的时候可以这么做 swapBuf(&pIOData->wsabuf, &pSockData->pWrite->wsabuf); //回传操作.清空write OVERLAPPED memset(&pSockData->pWrite->overlapped, 0, sizeof(WSAOVERLAPPED)); pSockData->pWrite->wsabuf.len = bytes; WSASend(hClientSocket, &pSockData->pWrite->wsabuf, 1, NULL, 0, &pSockData->pWrite->overlapped, NULL); //再次投递一个recv操作,等待下次客户端发送 memset(&pSockData->pRead->overlapped, 0, sizeof(WSAOVERLAPPED)); pSockData->pRead->wsabuf.len = BUFFSIZE; WSARecv(hClientSocket, &pSockData->pRead->wsabuf, 1, NULL, &flags, &pSockData->pRead->overlapped, NULL); } else { // send 完成. printf("Send finsished - > bytes:%ld, high:%ld\n", bytes, pIOData->overlapped.InternalHigh); memset(&pIOData->overlapped, 0, sizeof(WSAOVERLAPPED)); } } else{ //一旦出错, 解除绑定即删除内存 print_error(GetLastError()); freeMem(pSockData); } } return 0;}int _tmain(int argc, _TCHAR* argv[]){ WSADATA wsadata; if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0){ print_error(WSAGetLastError()); return 0; } SYSTEM_INFO sysinfo; GetSystemInfo(&sysinfo); //指定线程数量. 一般 processors * 2 const DWORD nThreads = sysinfo.dwNumberOfProcessors * 2; //创建一个完成端口 , 前3个参数保证了创建一个独立的完成端口, 最后一个参数指定了完成 //端口可使用的线程数. 0 使用当前cpu核数 HANDLE hCom = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0); //准备一些线程供完成端口调用, 把完成端口同时传入 HANDLE * arr_threads = new HANDLE[nThreads]; for (int i = 0; i < sysinfo.dwNumberOfProcessors; ++i) arr_threads[i] = (HANDLE)_beginthreadex(NULL, 0, completeRoutine, (void*)hCom, 0, NULL); //创建一个支持OVERLAPPED的socket.这样的属性将被 accept 返回的socket所继承 SOCKET hListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED); SOCKADDR_IN serv_addr, client_addr; memset(&serv_addr, 0, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(PORT); serv_addr.sin_addr.s_addr = INADDR_ANY; bind(hListenSocket, (SOCKADDR*)&serv_addr, sizeof(serv_addr)); listen(hListenSocket, BACKLOG); SOCKET client_socket; int client_addr_size = 0; DWORD flags = 0; while (1){ client_addr_size = sizeof(client_addr); flags = 0; client_socket = accept(hListenSocket, (SOCKADDR*)&client_addr, &client_addr_size); puts("accepted"); //准备一份数据, 用于保存clientsocket, addr, 以及读写指针; SocketData * pSockData = (SocketData *)malloc(sizeof(SocketData)); pSockData->pRead = NULL; pSockData->pWrite = NULL; pSockData->hClientSocket = client_socket; memcpy(&pSockData->clientAddr, &client_addr, client_addr_size); //准备数据 IOData * pRead = (IOData *)malloc(sizeof(IOData)); //对于OVERLAPPED,需要额外注意,清0 memset(&pRead->overlapped, 0, sizeof(WSAOVERLAPPED)); pRead->buf = (char *)malloc(BUFFSIZE); pRead->rw_mode = Read; pRead->wsabuf.buf = pRead->buf; pRead->wsabuf.len = BUFFSIZE; pSockData->pRead = pRead; IOData *pWrite = (IOData *)malloc(sizeof(IOData)); pWrite->buf = (char *)malloc(BUFFSIZE); memset(&pWrite->overlapped, 0, sizeof(WSAOVERLAPPED)); pWrite->rw_mode = Write; pWrite->wsabuf.buf = pWrite->buf; pWrite->wsabuf.len = BUFFSIZE; pSockData->pWrite = pWrite; //与iocp关联在一起. 注意第3个参数, 把自定义数据一起传递过去 CreateIoCompletionPort((HANDLE)client_socket, hCom, (DWORD)pSockData, 0); WSARecv(client_socket, &pRead->wsabuf, 1, NULL, &flags, &pRead->overlapped, NULL); } return 0;}